Nestor Siré, PC Gamer [CubaCreativa] at Rijksakademie van Beeldende Kunsten, Amsterdam

PC Gamer [CubaCreativa] by Nestor Siré, curated by Yainet Rodríguez, at Rijksakademie van Beeldende Kunsten, Amsterdam, 21/05/2025 – 25/05/2025.

7. Exhibition text:
PC Gamer As part of the project CubaCreativa [since 2014] CubaCreativa interrogates the production of technological knowledge under conditions of material restriction, foregrounding community capacities to repurpose existing technologies for local needs. Within PC Gamer, it observes gamer practices that, through hardware modding, dissolve the border between innovation and adaptation. These interventions contest global regimes that legislate which technologies count and who may develop them, exposing tensions between dominant models and collective solutions forged at the margins of hegemonic infrastructures. Deploying collaborative methodologies, the project probes the interdependence of social dynamics and technical development. Each of its projects documents, systematizes, and circulates these processes through open-design networks, social platforms, and free-software communities; each work simultaneously questions the place of art and the artist inside such sociotechnical assemblages. The pieces assert that technology is never neutral: it is both a product of social relations and an agent that reshapes them. By challenging notions such as planned obsolescence and unequal access, CubaCreativa advances a critical reading of technical autonomy. Innovation emerges here as dialogue, where marginal practices rewrite canonical parameters and sketch technological futures through collective creativity, revealing technology itself as a negotiated terrain between the individual, the communal, and the global. Acknowledgments: Yainet Rodriquez, Maurice Haedo Sanabria, Chuli Herrera, Cathy Hsiao, Ignis Lea, Michel Praga, Eduardo Pujol and Luis Rodil-Fernandez. Copincha HackerSpace, Tokyo HackerSpace and TOKAS. www.nestorsire.com / @nestorsire

PC Gamer [GARRAFA-瓷器], in collaboration whit Cathy Hsiao, From the series CubaCreativa and Made in Taiwan | 台灣製造 Open Studios Rijksakademie 2025.
PC Gamer [GARRAFA-瓷器], in collaboration whit Cathy Hsiao, From the series CubaCreativa and Made in Taiwan | 台灣製造 Open Studios Rijksakademie 2025.
PC Gamer [GOMA], From the series CubaCreativa, Open Studios Rijksakademie 2025.
PC Gamer [GOMA], From the series CubaCreativa, Open Studios Rijksakademie 2025.
Go Touch Some Grass… From the PC Gamer [CubaCreativa] series. Open Studios Rijksakademie 2025.
But Can It Run Crysis? From the PC Gamer [CubaCreativa] series. Open Studios Rijksakademie 2025.
PC Gamer [CARTON], From the series CubaCreativa, Open Studios Rijksakademie 2025.
PC Gamer [CubaCreativa], Open Studios Rijksakademie 2025.

Founded in 2021, Fakewhale advocates the digital art market's evolution. Viewing NFT technology as a container for art, and leveraging the expansive scope of digital culture, Fakewhale strives to shape a new ecosystem in which art and technology become the starting point, rather than the final destination.

FW LOG is a curated media platform investigating the junction point between technology and art. It provides in-depth insights through the Fakewhale ecosystem, featuring the latest industry news, comprehensive curation, interviews, show spotlights and trends shaping tomorrow’s art market.

Explore the synergy between digital culture and the future of contemporary art.